Wild Magic Surge Roller (d100)
Instant d100 Wild Magic Surge table generator with official SRD effects and search filter.
Unleash Ambient Chaos
Click to roll percentile dice (1d100) or type an exact roll number (1–100) to view the official SRD surge effect.
Self-Centered Fireball
You cast Fireball as a 3rd-level spell centered on yourself.
Full 5e Wild Magic Surge Table
50 Official SRD Results| d100 | Surge Summary | Official Rules Effect | Action |
|---|
Tabletop Magic & Chaos Accessories
Heavy solid metal d100 percentile dice and water-resistant arcane spell cards to keep chaos spells running smoothly at game night.
How It Works
The Wild Magic Surge feature is a defining subclass mechanic for Wild Magic Sorcerers in Dungeons & Dragons 5th Edition.
- Triggering a Surge: Immediately after casting a sorcerer spell of 1st level or higher, the Dungeon Master can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to determine the random magical effect.
- Tides of Chaos: If you have already used your Tides of Chaos feature to gain advantage, the DM can trigger a surge automatically after you cast a 1st level or higher spell, instantly refreshing your Tides of Chaos.
- Concentration & Spell Slots: Effects that grant spells (like Mirror Image or Fly) do not consume additional spell slots unless specified.
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Wild Magic Surge SRD Rules & Mechanics
Understanding the rules interactions between wild magic surges, action economy, and spell resistance.
| Trigger Type | Prerequisites | Resolution Rule |
|---|---|---|
| Standard Surge Check | Cast sorcerer spell of 1st level or higher | Roll 1d20. On a roll of 1, roll 1d100 on the surge table immediately. |
| Tides of Chaos Recharge | Tides of Chaos spent; cast 1st+ level spell | DM triggers a surge roll automatically; player regains the use of Tides of Chaos. |
| Spell Effect Countering | Surge creates a spell (e.g. Fireball) | The surge itself cannot be counterspelled, though manifested spells follow normal targeting rules. |
| Cantrip Immunity | 0-Level Spells (Cantrips) | Cantrips do not expend spell slots and never trigger a Wild Magic Surge check. |
Wild Magic Surge Roller (d100) Rules & FAQ
Official rules guidance and quick answers from the System Reference Document 5.1.
When does a Wild Magic Surge trigger in D&D 5e?
Under official 5e rules, starting when you choose this origin at 1st level, the Dungeon Master can have you roll a d20 immediately after you cast a sorcerer spell of 1st level or higher. If you roll a 1, you roll on the Wild Magic Surge table to create a random magical effect. If you have previously used Tides of Chaos, the DM can trigger a surge automatically when casting a leveled spell.
Can a Wild Magic Surge effect be Counterspelled?
No. A Wild Magic Surge is a magical reaction triggered by the unraveling of ambient magic, not a spell being cast by a creature. However, if a surge effect specifies that you 'cast' a spell (such as Fireball on 07–08 or Polymorph on 77–78), that specific spell manifestation can potentially be targeted.
What are the most famous Wild Magic Surge results?
Iconic results include rolling 41–42 (turning into a potted plant until your next turn), 07–08 (casting Fireball centered on yourself), 23–24 (turning vibrant blue skin), and 99–00 (immediately regaining all expended sorcery points). Manage your daily spells with our Spell Slot Tracker.
Can Wild Magic Surges happen on Cantrips?
No. The official 5e rules specify that Wild Magic Surges can only occur when casting a sorcerer spell of 1st level or higher. Cantrips (0-level spells) do not consume spell slots and never trigger a Wild Magic Surge roll.